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Insafe Newsletter

Issue 9: December 2005, Online Gaming
 

EditorialNewsEventsCountry Focus About Insafe

Editorial
Welcome to the December edition of the Insafe Newsletter

The merger of internet and games has brought us online gaming. A phenomenon that has evolved into something greater than the sum of its parts. Today it is one of the fastest growing forms of entertainment.

When games went online two things happened. The first was the social dimension. When you play online you interact, socialise, befriend and fight with other gamers. As a consequence, society moved into the world of games. The other aspect was monetary. Casino games and betting are available on the internet and a black-market economy has evolved around some online role-playing games where you can buy in-game items for real world currency. Gaming is no more a trivial pastime. It has become much more challenging and complex.

The Swedish Media Council works closely with trade associations and other parts of the gaming industry. We follow the latest research on games as well as initiate research of our own. Computer games were one aspect that was examined in our latest report - Kids & Media, 2005.
 

Author: Daniel Boije, Swedish Media Council
 

column 2 news
News

Swedish parents concerned about gaming
One of the more popular pastimes for young people in Sweden today is playing computer games. In a study recently published by the Swedish Media Council, 56 % of boys and 25 % of girls played computer games every day or 3 to 4 times a week.
Read more...

Innovative game highlights safety issues for young bloggers
SPOTMYBLOG is a simulation game aimed at children aged 9 to 12.
The players create a fictitious blog, and make choices that have consequences later in the game.
Read more...

Czech teenagers boss mobile games market
Three years ago a group of 15-year-old boys set up RedBoss, a successful company which develops mobile entertainment products and services. Their success comes against a backdrop of rapid take-up of internet and mobile telephony in the Czech Republic over the last five years.
Read more...

A life of MMORP and MUDs: gaming in Denmark
Computer games are an integrated element of Danish children and young people’s everyday life. At a conference in November, the Danish Media Council for Children and Young People outlined children and young people’s gaming habits.
Read more...

Young people and MMORPG: socialisation and shared moderation
Arguably, a Massively Multiplayer Online Game (MMORPG) cannot be considered just another videogame. The MMORPG genre involves a unique interplay of core elements that ought to be explored as a distinct category of online activity.
Read more...

 

92% of Greek children play video games
Sales of video games rise as Christmas approaches. E.KAT.O research shows that playing games isn’t just a seasonal or minority pastime for young Greeks. But what, if any, are the risks associated with the rise of the video game?
Read more...

Iceland launches computer game campaign
A survey on children´s computer game use, a new brochure for parents on games and ratings and a media campaign highlighting the PEGI rating system were launched by SAFT, the Icelandic awareness project on 24 November 2005.
Read more...

New generation Xbox comes with parental control features
The new Xbox 360 games console launched in Europe on 2 December 2005. While young gamers are getting to grips with new games and features, their parents and caregivers may be taking more interest in the new family settings available to them.
Read more...

Commission complements PEGI classification in Portugal
In Portugal, the Comissão de Classificação dos Espectáculos (CCE), a commission under the auspices of the Ministry of Culture, is responsible for protecting minors by classifying films, theatre productions and video games.
Read more...


Primary school internet safety programme a success
An internet safety education program named CyberQuoll, which was developed by NetAlert and distributed to all schools in Australia with primary school aged children, is proving to be extremely successful.
Read more...

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Events

Education meets industry: back to the future
9 December 2005
Paris, France
Read more...

Insafe storytelling contest awards ceremony
9 December 2005
Paris, France
Read more...

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country focus 2nd column
Country Focus:  Sweden

Swedish node launches new awareness campaign
The 1 November was the starting point for the Swedish national awareness campaign. “The young internet” will run through the rest of 2005 and the whole of 2006. It consists of approximately a dozen regional training seminars aimed at educators, child professionals and parents.
Read more...

New awareness tools from the Swedish node
Sweden has launched two brand new tools, a short introductory story about internet safety aimed at younger children and material about misuse of the internet aimed at children from 13 to 16.
Read more...

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About Insafe
Insafe is a European network of 21 countries, dedicated to raising awareness of Internet safety. The network includes a broad range of organisations, including charities, universities and media councils.

The Insafe network is coordinated by European Schoolnet, and supported by the European Commission’s Safer Internet Programme.

Further information about the Insafe network and its members is available on the Insafe Portal.

Contact
Further details about Insafe and Internet safety are available on the portal at:
www.saferinternet.org

Please email any enquiries about Insafe to:
info-insafe@eun.org

 

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